AIC Factory Optimization Guide
Detailed Arknights: Endfield AIC factory guide: production line design principles, power load calculation, and how to fix Exceeding Logistics errors.
1. Production Line Design Principles
A stable AIC line on Talos-II follows one rule: one producer, one primary consumer. Build each material chain locally around its extractor, then route finished goods to a central storage. This minimizes belt crossings and makes bottlenecks obvious.
- Keep raw extractors (Pumpjack, Mineral Extractor) isolated from crafting stations.
- Scale throughput in whole ratios — e.g. 2 refiners feeding 1 assembler, not 3:2.
- Use the AIC Factory Planner to validate ratios before building in-game.
2. Power Load Calculation
Sum each machine's rated wattage, then multiply by a 1.25 safety factor for Start Skill spikes. Place surplus generators near high-draw clusters to reduce cable loss. Brownouts trigger cascading stalls, so over-provision rather than under-build.
3. Fixing "Exceeding Logistics" Errors
This error appears when a belt's throughput exceeds what downstream consumers pull. Resolve it by inserting a buffer chest at the junction, or by splitting the line into parallel lanes. Never let a single belt feed more than its rated consumers.
Frequently Asked Questions
Why do I keep getting 'Exceeding Logistics' errors?
It means an output belt is saturated faster than the next station can consume it. Insert a buffer chest or split the line so each consumer pulls at its own rate instead of one shared belt feeding many.
How much power do I need for a Tier-3 refinery line?
Size your power plant to 120–140% of peak rated load. Use surplus buffer generators so transient spikes from Start Skills on machines never brown out the grid.
What is the best starter layout?
A linear 'mine → refine → craft' chain per material, kept local. Avoid cross-zone spaghetti early; expand into parallel mirrored lines once one chain is stable.